Fun Games for Teenagers

Keeping teenagers have can sometimes be difficult, and I have some ideas for games for teenagers to play. Here are some ideas for games for young people to play, the energetic and fun!

Sous les ponts. For boys or girls. 10 TO 30 PLAYERS played INDOORS OR OUTDOORS:

The only equipment needed for this exciting and fun game of basketball balls, and two volley balls, or a sheet of white paper, markers 6 cm in diameter.

The players form a circle with an arm’s length between players. All face in the middle of the circle, and with legs straddling in a comfortable, no exaggeration position. The disc is a marker, between any two players in the circle. Both players, and again against each other, and the leader gives each of them a volleyball court.

On the word “Go!” Each player throws the ball on the floor, right in front of the player who is closest, and with it the palm of one hand pushes the ball under the bridge, that the players legs, the two players are the driving force that the balls out of the circle and go to the bullets of all bridges across the circle, until it is again from the plate.

The fact that the players even while traveling in various directions to ensure their reunion at any point of the circle. This amount is in addition to the fun and excitement, especially when it directly on the deck. If a ball being chased by a bridge of the ball to another player, the player whose ball was forced to make to the series and by the hand of a player method, go under the bridge, he has missed, before getting involved in the next on deck.

Players must not shade volleyball from another player with their hands. Those who are sent back to the two bridges, as a penalty, but there is no penalty for a collision between two volley balls, a ball that is not under a bridge must be struck again, always with the palm of a hand, and brought before the reader executes the next bridge.

As a player is forced around his left hand, while the players because it is the main bridges to the next, the best way to determine the winner is that the two bridges encircled by each player. If a player has to return to the mark after the first round, he launched, again around the circle, turns in the opposite direction for the second round. The first player to return to the mark at the end of the second circuit is the winner.

GAME: SIT DOWN! For boys and girls. 8 TO 20 PLAYERS played INDOORS OR OUTDOORS.

Players sitting on chairs, close to each other in a circle, the chairs in the face, and a chair is available at any point in the circle. A player is tho middle of the circle. If the head called “Sit Down,” the player is in the middle of a race to the empty chair. Before it, it can be a player on both sides of the chair itself, or on a player from another part of the circuit, she has beaten, and with it, the player in search of the empty chair must now to another location for him, the player sitting in constant motion, the empty chair and an attempt to prevent him in the search for a chair.

The game is even more exciting when two players sitting of rising and bustle for a seat empty at the same time, so that the headquarters of the search for a short selection of three chairs. If the player is finally chairless a chair, a new president is elected in search, the head and the game begins again. The choice of leadership is desirable, in order to prevent some players from his throne to lose simply to present itself to new ends of the research chair.

GAME: CATERPILLARS. FOR JUNGS. 4 TO 10 PLAYERS OUTDOORS played.

This fun course will be carried out on the grassy ground free of stones or other impedimenta. There are two guys in a team. A line is marked on the ground as a starting point and another line is checked, right in front of 30 metres. The two boys from each team get on his knees, facing opposite directions, at the ankle to touch the hands of a single affects boys from the starting line. A leader of the gang, and the two boys of the ankle each team to 2-inch strips of fabric. The right ankle of a player is to the left ankle of his teammate and left ankle, is the right ankle of his teammate.

On the word “Go!” The team race to the line opposite the main exploration for the continuation of its partnership in the back called “Stop!” The it not as quickly as his fingers touch the second line. The race is now at the point of departure, with the boy, who was traveling back now at the helm. The first team starting, you arrive at the win, the first time that young people touching the fingers.

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